RoleplayingResources
From UO Community
role-play
Pronunciation: (rOl'plA") —v.t. 1. to assume the attitudes, actions, and discourse of (another), esp. in a make-believe situation in an effort to understand a differing point of view or social interaction: Management trainees were given a chance to role-play labor negotiators. 2. to experiment with or experience (a situation or viewpoint) by playing a role: trainees role-playing management positions. —v.i. to engage in role-playing.
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Roleplaying 101
Roleplayers Creed
Role Players Creed
1. I will maintain the illusion of the game by staying in character whenever possible. I will withhold out of character comments until absolutely necessary and even then I will whisper or ICQ them to the other players.
2. If I discuss the game with other players out of character, I will not allow my character to be influenced by this knowledge without express permission of the other players. I will take the time to allow my character to learn these things on his or her own during the course of the game.
3. I will separate myself as a player from my character as much as possible. While I understand that a lot of myself goes into my character and because the game is so very intense often real emotions will be drawn from me as a player, I also understand that my character is not me.
4. If I am not in the mood to play, I won't interrupt other people's games by coming into it out of character. I will find others who are not in character and go somewhere meant for out of character discussion.
5. I will not use my character as a vehicle for racism or bigotry. I will not use my character to promote child pornography or bestiality. I, as a player, understand that there is no room in the real world for such things and will, to the best of my ability, not let it seep into the virtual world as well.
6. If I, as a player, feel that my character has been treated unfairly or that another character has overstepped the bounds of their abilities, I will approach the other character's player privately and discuss the situation in a calm adult manner and try to come to a resolution or compromise.
7. I will accept the hand that is dealt me in the game, understanding that it is a game and it's not about winning or losing, but about playing.
8. I will not allow setbacks in the game to be blown out of proportion. If I am overly emotional about what is happening, I will step back and not play until I can compose myself.
9. I will not carry grudges against fellow players. My character might not like another character, but again, I am an adult and understand that they are 'characters' and not the player that portrays them.
10. If I find that I simply can not get along with another player, I will avoid playing with them. But I will do so in a way that does not draw attention to this and I will not badmouth or otherwise slander the other player as such actions only makes myself look bad.
11. If my character is killed, I will obviously grieve for the loss, but I will also view the situation as an opportunity for me to grow as a player. By starting anew with a fresh identity, I will be able to leave all the negatives of that character behind - any grudges, dislikes or just plain bad habits- and take away the good, thus making my next character even better and more interesting.
12. I, as a player, will keep an open mind and allow people to play their characters the way their imagination leads them regardless if their interpretation matches that of some book, guideline...or creed.
It has come to my attention that many people have found this creed meaningful enough to wish to use it on their own websites. I have no problem with this, but please be sure to give credit where credit is due and add "Written by Calista of Role Play Universe."
Rules of Engagement
Alright the generally accepted RP RoE for most guilds is as follows with small tweaks depending on the guild. This list is the basis for the Roleplayers on the Catskills Shard, and may vary accordingly.
1. Respect your fellow roleplayers. I don't care how good/bad they are at roleplay, what they did to you, what transpired, whatever. I don't care whose fault it was. If you start swearing at/disrespecting another roleplayer you will be given one warning, and then booted at the second occurance. Control your tempers.
2. Remain IC (in character) at all times. OOC (out of character) mistakes happen ignore them, just don't make a habbit of making the mistake. Never use abbreviations such as brb, afk, cya, l8r, etc.
3. Don't loot. Unless there's some pre-arranged plot dealing with looting a specific item, you will be booted for looting.
4. Don't kill characters in deathrobe or res-kill EVER. If the person is being a jerk notify your GM and take screen shots or have witnesses.
5. All matters with other guilds that arise should be brought to a guild leader. Never, ever take matters into your own hands.
6. No KoSing. Interaction before a fight is necessary, and does not include "Die, scum." 6a. A player must always have the opportunity to fight back during a battle. This means that actions such as fighting from inside a private house, trapping somebody with energy fields, paralyzing, or similar such actions should never occur.
7. Upon dying, you're in a deathrobe for 30 minutes. Depending on the character you play, you may act as you see fit while in deathrobe. While in deathrobe, you cannot engage in battle, nor can you help in a battle situation in any way (healing, any spellcasting, etc).
8. If a character does not wish to fight, do not engage them. Take them prisoner, demand tribute, or ask them to leave the area. If you demand they leave the area, and they return, they are fair game.
9. Never attack at a town bank or inside the Abbey in Yew.
10. If you kill an opponent, guard their corpse if at all possible, and there is no danger to you. Emote something along the lines of *guarding the fallen* to let others know you are guarding the corpse and should not be attacked. In return, never attack someone who has made it clear they are guarding the fallen.
11. Never attack someone who is wearing a death robe and is collecting their belongings. If they break RoE and re-enter the battle, contact the guildmistress and inform her of the incident. Under no circumstances are you to confront a member of another guild, whether or not you believe you have been wronged.
12.Alternate characters are forbidden in a role played battle. If you are slain in battle you are not permitted to get another character of the same guild or even another guild to continue the fight. The ONLY exception to that rule would be if another character within your guild was able to leave the scene of the battle long enough to sound an alarm.
13. House magics do not exist in rp.  If the guildhouse is under attack by an enemy guild, it is not permissible to "ban" or "remove" them from the house. In cases of "perps" and "pk's" is banning allowed however.
14. Although players do, characters do not have all names. We do not see the name or title above a characters head in an rp sense. Use this for recognition of someone you know only. In a case of someone you have never met, consider them as a stranger. Characters do not know what guild a stranger is in, their name, or what title they have. The only exception to this is if they are wearing guild colors that your character would recognize, then it would be safe to assume you recognize the badge they are wearing
Abbreviations
OOC- Out of Character: This means that you are speaking to others as your "player" - the person at the keyboard. It can also refer to knowledge your "player" has that your "character" does not. For example: you've talked to the player of the character "Wilbur" and the player told you that "Wilbur" has a bad knee, it's his major weak spot. If you were to go into the rooms and your character - without learning this information "himself" and without a reason of established rp- immediately attacks Wilbur's bum knee, it is considered very bad form.
IC - In Character: This means that you - the player- are currently playing out your "character". You've left reality and you're acting as your character would. It also refers to knowledge that your character has gained on his own during a role-play session. A common pitfall that new role-players make is to get their OOC and their IC emotions and knowledges mixed up. For instance, just because that hot little vamp girl is coming on to your big stud vamp doesn't mean that her player wants to make a date for real life 'nookie" later.
NPC - Non-Player Character: A role-play device, it refers to characters that are inconsequential. Perhaps you are a vampire, you're in NY and you want to role- play that your vampire is feeding. ((It's generally considered bad form to kill other character mortals just for feeding purposes, by the way.)) You might use an NPC for this situation. An example post: "seeing the young woman all alone, I approach her...clamping my hand over her mouth as I lean in to bite her neck" If that young woman is not played by another person, she is considered an "NPC".
PM - Private Message: Using the "privately whispers to" drop down to deliver a message that only the selected person can see. Highly recommended for any and all OOC talking so that Role-play is not disturbed.
